How To Develop A Blockchain Application

The experts predict blockchain big and bright future — the technology that ensures that the authenticity of transactions can only be confirmed by the parties involved, without any middlemen or regulating parties, can confirm land and diamonds property rights and organize the communication of “smart” electronic devices.

Source: How To Develop A Blockchain Application – The Startup – Medium

How Long Does It Take to Develop a Mobile App? 

With approximately 350 billion mobile app downloads set to generate around $200 billion in revenues by 2021, it’s no wonder that apps are…

Source: How Long Does It Take to Develop a Mobile App? – The Startup – Medium

3 Outdated Attitudes That Doom Good Products to Failure

Photo by Emily Morter on Unsplash

Businesses are terrible at innovating. Sure, recruiters promise innovative jobs, companies claim to sell innovative products, and shareholders rave about innovation. But most of these promises are hollow. (And deep down, we all know it.)

That spells trouble for anyone competing in a well-established market space. You can’t be a little bit different or a little bit better. You have to stand head-and-shoulders above the crowd. And that requires a metric ton of creative thinking–everywhere from the development of your product or service to marketing to customer relations.

It’s not that we don’t try. We just can’t seem to get out of our own way when it comes to creativity and innovation. To go from being blockers to facilitators we need to get rid of three outdated ideas about people, places, and paraphernalia.

Source: 3 Outdated Attitudes That Doom Good Products to Failure | Inc.com

The piggyback problem

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The piggyback problem. I wanted to write about scooter startups this week, but, alas, I failed to care enough about them to muster any opinion at all. The problem is that they are pure piggyback startups, and pure piggyback startups are boring because they have no chance of being genuinely transformative.

Source: The piggyback problem | TechCrunch

Nobody wants what you’re building

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“Nobody wants photos they send to friends to disappear”

— people before Snapchat

“Nobody is going to let strangers stay in their homes”

— people before Airbnb

..and the list goes on.

Startups win because assumptions everyone thinks are false are actually true (or are becoming true). Nobody thought people would be willing to put their real names online, but over a decade later we can’t imagine it any other way.

Source: Nobody wants what you’re building – Startup Grind – Medium

Minimum Lovable Product v.s Minimum Viable Product

Photo by Tadas Mikuckis on Unsplash

Think to yourself for a moment… Would you like a cake that was just put out to your to get customer feedback or would you like that final smacking taste? I, personally would like the final smacking taste and I know everyone would too!

Source: Minimum Lovable Product v.s Minimum Viable Product – The Startup – Medium

3 Ways to Test Your Startup Idea Before Investing Money

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3 ways to test your startup idea before investing money. How can you determine if there’s demand for your product or service, before investing the time and money to create it? After starting five businesses, I’ve discovered three simple tests you can use to get started.

Source: 3 Ways to Test Your Startup Idea Before Investing Money

How to launch when everyone’s watching

Photo by Clem Onojeghuo on Unsplash

It’s not easy to hear that your product is ugly. Or that it’s confusing and out of date. Sure, the internet has its share of “haters” and trolls who love to hurl dumb insults, but sometimes that negative feedback has merit.

Source: How to launch when everyone’s watching – The Startup – Medium

UX Strategy : If you fail to plan, you’re planning to fail

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Ideally we would be having an unlimited resources to jolly through our design with ample time to probe the design before the tester bugs out the whole design .But there will always stand a world where there is words like “Real-time Design” , “Agile”,”Timelines” ,”Budget” etc exist .The design to survive in this “Real World” needs to encounter the Plan. We need to stand and put a structure into effect so as the design whilst the value into the project.

Source: UX Strategy : If you fail to plan, you’re planning to fail

How to build a profitable mobile startup?

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In the last year, according to App Annie, the users from all around the world have spent over 900 billions of hours using the apps; it means that every person contributes at least 2 hours daily to this statistics. The income that the mobile apps generate has increased by 40%, earning the non-playable apps $7 billion. The digits are increasing and there is no sign of stagnation or decline.

Source: How to build a profitable mobile startup? – The Startup – Medium